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Game On

Notice that this design challenge is more clearly specified than the last challenge. In fact, we are setting the walls or boundaries within which your teams can create.

Create a cost-efficient physical game that teaches soft skills …

  • Physical Game: We don’t want a video game. The game should have cards, boards, tokens, and/or dice.
  • Cost Efficient: We ask you to figure out a few elements.
    • What is the size of your audience?
    • What will it cost to build 1,000 units of your game?
    • What profit margin will you need to stay active in selling the product?
    • How much do you expect people to pay for the type of game you have built (Notes on pricing)?
  • Teaches Soft Skills:
    • Purposefully Curious - Active Learning, Originality, Fluency of Ideas
    • Collaborative - Oral Expression, Social Perceptiveness, Time Management
    • Scientifically Minded - Critical Thinking, Judgment and Decision Making, Inductive Reasoning
    • Self-Aware - Active Listening, Negotiation, Category Flexibility
  • For (Age Group): Each team will set the fourth wall, but the age can’t be older than 14.
    • We would like this wall set before the end of next week.
    • Once your team sets this wall, it becomes a non-negotiable part of the challenge.

Deliverables

This project may take the remainder of the semester.

  • A first prototype game four weeks after we start.
  • Feedback from your age-group clients after playing your first prototype (following week).
  • The second version of your prototype will be played by different teams from our course (following week).
  • A presentation of your game that goes over the following (3-minutes)
    • Feedback you got from players
    • How your game teaches the soft-skill
    • Expected costs
    • Next steps to get your game to market